Spotify Rewind
Design Category: Experiential, Branding, UX/UI
Inspired by UNICEF’s Global Initiatives, this campaign reimagines mental health awareness through a Spotify-sponsored mobile campus experience that travels to universities nationwide. Students disconnect by exchanging their phones for a cassette player and taking a mindful walk while listening to an album, start to finish, without digital distractions.
Deliverables include social media graphics, custom mobile van design, in-app interruption ad, and branded merchandise.
Research
Mental Health Statistics:
In 2015, 42.8% of American college students reported above-average stress, while 13.8% reported depression affecting their individual academic performance
Individuals may be up to 46% more likely to have depression if they are using social media more than 60 minutes per day
Objectives:
Offer an alternative to phone usage
Reap the benefits of listening to music and being outside simultaneously
Highlight artists that Spotify wants to promote
Mood Board: campaign inspiration, Spotify social media, and aesthetic inspiration
Process
Warm color palette to evoke nostalgia
Spotify current branding -> not used in final elements to establish separation from the app
Logo: Sans serif, bold typeface
Arrow added to emphasize “Rewind” language
Shadows and 3D rendering to bring depth
Design Elements
Social Media Graphics
Introduce campaign visuals to Spotify users
Provide a range of graphics to give context on the event
Display the unique features of the experience
Physical elements and photography included to encourage users to disconnect
Van Mockup
What students see on campus
Visually engaging from any distance
Cassette tapes placed to preview the experience
Campaign language used: “Ditch your phone. It’s time to go back.”
Repeating elements from social media and Spotify interruption ad
Spotify App Advertisement
In-app interruption ad to notify students about the campaign
Created using Figma prototype
Five pages with option to click out or dismiss on each
Page sequence: Introduce, show visuals, explain, sign up, “thank you”
“Sign Up” page accessible on pages 2-4 to encourage user
Figma Prototype Sketches:
Campaign Merchandise
Students have the option to purchase their cassette player and headphones
Encourages new hobby off of devices
Leaves lasting brand and campaign impact